ConcoctionsĪlchemists can create the following concoctions depending on their alchemist level. Some concoctions also have a component cost.Īdditionally, when you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can choose one of the concoctions you know and replace it with another concoction that you could learn at that level. During the long rest, you must spend at least 10 minutes per concoction. At the end of a long rest, you produce one of each chosen concoction. When you gain certain alchemist levels, you gain the ability to create additional concoctions of your choice, as shown in the Concoction Known column of the Alchemist table. Through research and personal experimentation, you have learned to create specialized concoctions that grant effects both useful and fantastical.Īt 2nd level, you learn to create two concoctions of your choice. Saving throw DC = 8 + your proficiency bonus + your Intelligence modifier Alchemical Concoctions As such, Intelligence determines the saving throw DC of your alchemical concoctions and alchemist class features. ALCHEMIST FIRE 5E HOW TOTheir effectiveness is reliant on the vast knowledge required to memorize the effects of reagents and how to best combine them with the right techniques. (a) scholar’s pack or (b) an explorer’s packīy the time you’ve reached 2nd level, you’ve learned to use all kinds of mixtures and substances you create to your advantage.You start with the following equipment, in addition to the equipment granted by your background: Skills: Choose two from Arcana, History, Insight, Investigation, Medicine, and Sleight of Hand.Saving Throws: Constitution, Intelligence.Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per alchemist level after 1st.Hit Points at 1st Level: 8 + your Constitution modifier.Science of alchemy, alchemical concoctionsĪs an alchemist, you gain the following class features. Second, choose a background such as sage. You can make an alchemist quickly by following these suggestions.įirst, Intelligence should be your highest ability score, followed by Constitution. Where are they from? How did they learn their trade? Did they study at the College of Apothecaries in the confederacy? Or were they apprentice to a master alchemist? Are you a mad scientist or a disciplined researcher? Ask yourself why did you leave the safety of a laboratory to venture into the world? What made you an adventurer? Quick Build When creating an alchemist, work with your GM to decide their origin. You are not merely content with drinking a newly found potion. Some of your days may be spent pouring over dusty tomes or experimenting with various concoctions. Most alchemists are driven by the need to discover new formulations and concoctions, to find that esoteric ingredient. Creating An AlchemistĪlchemists thrive on knowledge and exploration. Though many prefer to fight from a distance or support their allies, they are more than capable of holding their own in melee. Not all alchemists choose the adventuring life, but they are always a welcome addition for their versatility. Though not supernatural, their methods and effects are no less wondrous and alchemists produce concoctions that are both versatile and potent. Generally iconoclastic in nature, alchemists seek to gain their power through mixtures and tinctures, relying on only their own intellect and experience.
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